Friday, May 16, 2008

Games - San Miguel Elementary School Class of '55 Reunion Games

Prepared by Laura B. Corpuz
laurabc@bumail.bradley.edu
~
(Some of these games are also played by the Filipino-American Society of Central Illinois (FASCI) during their summer picnics and bus trips.)
~
1. Fruit Basket Upset - Players bring different kinds of fruit. (apples, bananas, pears, plums,etc.) Everybody forms a big circle. Leader calls "apples". All players holding apples exchange places. Leader calls "bananas" and all players holding bananas exchange places. Continue till all the fruits are called repeating the movement. When the leader yells "fruit basket upset", all the players exchange places.
Variation: Assign places to all the players. When "it" yells "fruit basket upset," the one who does not find a place becomes "it."
~
2. "COOPERATION" -
Find long words like: cooperation, class reunion, congratulations, happy anniversary, international, etc. On a 2x2 size paper/card print each of the letters. Prepare 2 sets of same letters forming a specific word. Place all letters in 2 separate sealed envelopes. Divide players into 2 groups. Give an envelope to one team and theother envelope to the other team. Give them 5 - 10 minutes to form theword that would spell out the letters in the envelope. The team who gets done first wins.
~
3. Mummify -
Need: Couples, lots of toilet paper rolls (one roll per couple). Have players find a partner. Give each partner a roll of toilet paper and challenge them by wrapping his partner with the toilet paper. Whichever partner is beautifully and artistically wrapped wins the game.
~
4. Escavenger Hunt - Hide items/objects in the room/on the playground. Ask players to find them and bring them back to you. Those who found the item must keep it a secret. Make sure there's enough hidden objects for the players to find.
~
5. "Silly Game" -
Ask players questions like: Who's the oldest in the group/class? Who's the youngest in the group/class? Who has the most children? Who has the most grandchildren? Who has the biggest extended family living with them? Who wears dentures/false teeth? Who lives the farthest (except those from abroad)? Who is a widow/widower? Who has a son/daughter abroad? Who has a hole in his socks? Who took a mint from the restaurant? Who has brown shoes on? Who borrowed money from his sister/brother? Does anybody have toothpick? Did somebody bring fresh fruit today? Who has a new bookbag? Who brought a library book today? Who has a white undershirt on? Who has a religious item in his purse/bag? Who has a pain killer in his possession? Who has powder puff/comb/hairbrush, etc.? Who colors his/her hair? Who's wearing nail polish?
~
6. Mews-ical -
Number of players: 10 or more one person, called the cat, leaves the room while a toy mouse is hidden. The cat returns and tries to find the mouse. He is guided by "mew-sic" - The players mewing softly when he is far away, or cold, and loudly as he nears the object. When he finds the mouse he chooses a new person to take his place as the cat.
~
7. Bean quiz -
Number of players: 15 or more each player is given 10 beans. Players move about, asking questions. They try to trick one another into answering with "yes" or "no." Each time a person answers "yes" or "no," he gives one bean to the questioner. The one holding the largest number of beans at the end of the game or after 5 minutes, is the winner.
~
8. Egg plugging -
Number of players: Even number of players each of the players has a hard-boiled egg. They then tap the small ends together. The one who succeeds in breaking the shell of his opponent's egg is the winner. ~ Variation: In a large group, pair off, and match winners.
~
9. Mail (Air mail/regular mail/international mail/email) -
Number of players: Any. Players form two rows facing each other. When leader calls air mail -players move/sway to the right. When leader calls local mail - players move/sway to the left. When leader calls international mail - players exchange places. When leader calls email - players move fingers like they were typing. This is a no loser game. Everybody wins.
~
10. Pom, Pom, Pullaway -
Number of players: 10 or more two lines, 30 - 50 feet apart, are marked by trees, sticks or stones, orTape. All players except one, who is "it," stand back of one of theThese lines. "It" stands in the center of the playing field and calls: "Pom, Pom Pullaway! If you don't come, I'll pull you away." At this call, all players must leave the line and run across to the opposite line. "It" tries to tag as many as possible before they reach the line. Anyone who is tagged, joins "it" and tries to catch the other players. The game continues until all players are caught.
~
11. Good Egg -
Number of players: 5 or more. One player is the egg tester. The others are eggs. The eggs sit in a circle on the ground with knees high against the chin and feet flat on the ground, hands clasped tightly about the knees. The tester goes from one another, testing them by giving them a push against the knees. This push rocks the player upon his back. If the player is bale to rock back to his original position without breaking the handclasp, he is a good egg. If the player cannot recover his original position, he is a bad egg. He must then take the tester's place.
~
12. Musical Sheet -
Number of players: Any, Music. Spread bedsheet(s) on the ground. Players go around the bed sheet. When the music stops, players step onto the bed sheet. The bed sheet is then folded in half. Players continue to go around the bedsheet(s) while the music is playing and step onto the bedsheet(s) again when music stops. Fold the bedsheet(s) in half again. Continue playing until the bedsheet(s) is folded into its smallest size. Whoever is left standing on it wins the game.
~
13. Slipper Relay -
A large pair of house slippers or rubbers is needed for each team; they must be larger than required by the largest player so that they will be kept on with difficulty. On signal, the first player puts the slippers on, runs to the turning line, returns, takes the slippers off and gives them to the second player who repeats the activity. If the slippers fall off they must be replaced before continuing.
~
14. Shoe relay -
Halfway between the starting line and turning line, mark a line across the floor or ground. The first player of each team runs to this "marked" Line, takes off his shoes and leaves them, runs to the turning line, returns to the "marked" line, puts on his shoes, and runs to the starting line, touching off the second player. The shoes must be completely laced. Continue until all have run. When there are 2 teams, whoever gets done first wins the game.
~
15. Water Bucket Relay ~
Need: 2 buckets with water. Use 2 large buckets with water one for each team. The first player walks carrying the bucket filled with water, goes around the turning point and comes back to the line. Touching the next player in line, hands the bucket, who repeats the activity. The team that finishes first with less water spilled wins the game.
~

16. Driving the Pig to Market -
The teams arranged in parallel lines. Give the first player of each team a wand or 3-foot stick cut from a broomstick and a "pig" in the form of a pop bottle, indian club, or bowling pin (improvise any). On signal, the first player of each team drives the pig to the turning line and back by pushing and batting it with the wand. The wand and the pig are then turned over to the next player who repeats. Continue until all have run. The team finishing first wins.
~
17. Clothesline Game -
Need: clothesline or rope and clothespins.
Have a couple of players hold the rope. Clip clothespins on the rope and start the game.
Contestants place one hand behind his back. With only one hand, take as many clothespins as he can without dropping any. The one that can take the most wins the game.
~
18. Safety Pins Game -
Need: Couples, lots of safety pins (husbands must be out of sight). With only the wives standing still, have another player pin clothespins everywhere on the the clothes (front, back, lower hem, sleeves, neck, skirt, pants, etc. Bring the husbands in and have them look for the pins. The one that finds the most pins wins the game. (No coaching please!)
~
19. Balloon Popping -
Need: colorful balloons ties any number of players air the balloons and tie 3 together on one player's leg. Each Player will try to pop the other players' balloon while protecting his on his legs. The more balloons, the more fun. See who wins the game.
~
20. Water Balloon Toss -
Need: Balloons filled with water players ready to get wet form 2 lines facing each other. Give balloons to one group and start tossing the balloons to their partners. Repeat the procedure till most of the balloons have popped. The partners that do not pop the balloon while tossing back and forth wins the game.
~
21. Flour Blowing -
Need: Cups half filled with flour, players, eye/sun glasses for eye protection. Players start blowing the flour out of the cups. The one that gets done first wins the game.
~

22. Girl’s Bending Body

(Note: To test our motor skills we tried all the body movements when we returned to the starting point. That was when we were young and agile. It was tiring but a lot of fun.)

Need: At least 2 girls, 8 – 10 years old each with a pair of wooden shoes.
Draw the starting and turning points 8-10 feet apart. Each player places 1 wooden shoe on the ground at the turning point. Players start simultaneously.

Player looks at the opposite direction and tosses the other wooden shoe to the one on the ground. If the shoe made a contact with the one on the ground, player goes back walking to the starting point. If not, the player picks up the wooden shoe; touches the one on the ground then goes back walking to the starting point.

Body Movements: Walking, foot twisting, skipping, hopping, back bending

Walking:

Player, holding one shoe and with eyes closed; walks to the wooden shoe on the ground and touches it with other shoe then walks back to starting point.
Player carries one shoe on the head and drops it on the shoe on the ground; walks back to the starting point.
*
Player places one shoe on the shoulder and drops the shoe on the one on the ground. Picks up the shoe and walks back to the starting point.
*
4. Repeat the procedure placing shoe on stretched arm, between legs, back of bended knee, between knees, foot, and between ankles.
*
Foot Twisting: Put body weight on the heel, twist, then put body weight on the toe, twist repeatedly. Do this movement with steps 2, 3, 4.
*
Skipping: Repeat steps 2, 3, & 4.
*
Hopping: Repeat steps 2, 3, & 4.
*
Body Bending: After all body movements/routines have been performed, player holds one shoe, walks toward the other shoe on the ground. Player turns around looking at the opposite direction; bends body backwards and with the shoe she’s holding touches the other shoe on the ground. Player comes back up and walks back to the starting point. There’s more laughing and giggling when one player is unable to touch the other shoe on the ground.

Game is over.

March 18, 2005

No comments: